Truevenom Weapon

Psychometabolism (Creation)
Level: Psychic warrior 4
Manifesting Time: 1 swift action
Range: Personal
Target: One held weapon; see text
Duration: 1 min./level or until discharged
Saving Throw: None and Fortitude negates; see text
Power Points: 7
Metapsionics: Extend, Empower, Maximize, Twin

As truevenom, except your weapon gains the poison coating as long as it remains in your grip, until the effect is discharged, or until the duration expires, whichever occurs first.
You can use this power to produce a horrible poison that coats a manufactured weapon you are wielding. On your next successful melee attack with the weapon during the power's duration, the poison deals 1d8 points of Constitution damage immediately and another 1d8 points of Constitution damage 1 minute later. The target of your attack can negate each instance of damage with a Fortitude save.